#pragma once
#include<Windows.h>

class Particle
{
private:
	int PosX;
	int PosY;
	int CurLife;
	float CurVelX;
	float CurVelY;
	DWORD CurColor;
	int CurScaleX;
	int curScaleY;
	float StartVelX;
	float StartVelY;
	float EndVelX;
	float EndVelY;

public:
	Particle(void);
	~Particle(void);
};